英语翻译The firstmonth·Understand how to modeling use each diffe

英语翻译
The first
month
·Understand how to modeling use each different method.For example,mechanical construction using bevel edges,soft and round objects using mesh smooth after rough subdivide(remember before smooth delete all history and maintain smooth history).Understand some tiny details and general textures don't need modeling can use bit map convert.Understand how to check and fix problems which will cause bad results of normal map generations.
The second
month
·Finish Low Resolution mesh for last week's HighRes model,pay attention to hard/soft edges must understand bake normal map with all soft edge should cause unacceptable consequence.Analysis 4 variety of material rubber/wood/plastic/metal.Paint textures for these 4 kinds of asset.
The 3rd
month
·Modeling:make a realistic mechanical structure,attention to hard edge setup.UV:use overlaying UV shell increase effeciency.NormalMap:Understand how to generate normal map.Understand how to use Photoshop or CrazyBump convert normal texture.Color&Spec:add scratch and dirt as well as used marks increase realistic feeling.
The 4th
month
·Use half a day introduce axmesh exporter and show assets in U3 or any other game engine is enough.In this week students need more practice in next generation texture.
5th month
·Understand perfect triangle density/UV layout/normal map/texture feeling
The sixth
month
·Understand perfect triangle density/UV layout/normal map/texture feeling
失恋的布娃娃 1年前 已收到1个回答 举报

andywxq 春芽

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第一月
了解如何使用各种不同的建模方法.例如,机械结构用伞边,软网和圆形物体粗糙细分后顺利(记得之前顺利删除所有的历史,保持平稳的历史).了解一些微小的细节和纹理一般不需要建模可以使用位图转换.了解如何检查和修复问题,会导致正常的地图代坏的结果.
第二月
monthFinish低分辨率上周的高解析度模式,注重硬/软边网必须理解所有的软边烤正常的地图应当引起不能接受的后果.分析4各种材料橡胶/木材/塑料/五金.对于这4种资产涂料纹理.
第三月
建模:让一个现实的机械结构,注重硬边安装.紫外线:紫外线外壳采用叠加提高效率.法线:了解如何生成正常的地图.了解如何使用Photoshop或CrazyBump转换正常纹理.颜色及规格:添加划痕和污垢以及用来标记增加现实感.
第四月
使用半天介绍U3的或任何其他游戏引擎axmesh出口国,表明资产是不够的.在本周的学生需要更多的练习下一代纹理
第五月
理解完美的三角形密度/ UV布局/正常地图/纹理的感觉
第六月
理解完美的三角形密度/ UV布局/正常地图/纹理的感觉

1年前

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